Mistweaver's whole kit chains off one button. If Renewing Mist isn't rolling, Vivify has fewer cleave targets, Thunder Focus Tea has less to empower, and your melee uptime stops converting into healing. Here's what Healper actually checks in a Mistweaver log, and why it's weighted the way it is.
Renewing Mist: never cap charges
Renewing Mist is your single most important metric. With 3 charges and a roughly 9-second recharge, top performers land 5 or more casts per minute - Conduit of the Celestials builds push closer to 5.5, since Rising Sun Kick resets help refresh charges even faster. Every Renewing Mist you skip while sitting on charges is healing you permanently lose, plus a smaller Vivify cleave and less value from Thunder Focus Tea.
Rising Sun Kick and staying in melee
Rising Sun Kick converts damage into healing through Ancient Teachings and is tracked as a cast-per-minute rate - roughly 3 per minute as a baseline, climbing to 4 for Conduit of the Celestials, where it also feeds Heart of the Jade Serpent cooldown reduction. Master of Harmony cares less about RSK specifically and more about total melee engagement (RSK plus Blackout Kick combined), since both damage and healing build vitality for Aspect of Harmony. Standing at range to play it safe costs more healing than it looks like on the surface.
Thunder Focus Tea
Thunder Focus Tea empowers your next cast - most often extending Renewing Mist's jump range or turning Vivify into a free extra cleave heal. With a 30-second cooldown and 2 charges, top performers land close to 1.8 casts per minute. It's instant and has no real downside to using early, so a low rate usually means it's being held for a "better" moment instead of spent on cooldown.
Life Cocoon and your celestial cooldown
Life Cocoon has a short 78-second cooldown and is checked against how many times the fight length should have allowed it - it's meant to be used proactively on the tank or on anyone taking a heavy burst, not saved for emergencies. Invoke Yu'lon or Invoke Chi-Ji (whichever you've talented) is tracked the same way on its 60-second cooldown; going a full pull without using either is treated as a bigger miss than using them a little early.
Mana
Mana is checked the standard three ways - average % across the fight, whether you went fully OOM, and healing produced per point of mana spent. Enveloping Mist is your most expensive spell by a wide margin, so spamming it on full-health targets instead of saving it for the tank or sustained damage is the most common way Mistweavers run into mana trouble mid-key.
Want the exact scoring breakdown and percentile math behind all of this? See how we calculate your score.