Every healing spell Preservation Evoker has, grouped by the job it does, plus what your cooldowns are and how long they take to come back. Current as of Midnight Season 2 (Curse of Ula'tek).
There is no rotation, no talent build and no stat priority here, on purpose. Those are judgement calls other sites make well, and this page only prints what is in Healper's own data for the spec. If a number is not here, it is because nothing measured it yet.
Your kit, by the job each spell does
These groupings are the ones Healper's analysis itself uses, read straight from the spec's data file - so what you see below is what the scoring is looking at. Durations shown are base durations, before haste and before a refresh extends one.
The layer you keep up
The spells this spec's analysis tracks as maintenance healing - the ones expected to be running rather than cast in response to something.
- Echo
- Reversion
Cast before the damage lands
The subset Healper looks for ahead of a known damage event when it scores mechanic response.
- Reversion
- Echo
Healing for damage that already landed
Direct heals and short-cooldown answers, as opposed to the maintenance layer above.
- Verdant Embrace
- Emerald Blossom
- Dream Breath
- Temporal Anomaly
Major cooldowns
The long-cooldown tools. Their recharge times are in the table below.
- Rewind
- Dream Flight
- Tip the Scales
- Stasis
- Lifebind
Defensives for yourself
Damage reduction that only protects you.
- Obsidian Scales
Defensives for someone else
Damage reduction you place on another player.
- Zephyr
- Time Dilation
Dispels
What this spec removes. Which debuffs it can actually reach is decided per dungeon at analysis time.
- Expunge
What you have, and how long it takes to come back
The cooldowns Healper tracks on a timeline for this spec. Recharge times are the base values from the spec's own data file, before any talent that shortens them.
| Cooldown | Recharge |
|---|---|
| Dream Flight | 3 min |
| Rewind | 3 min |
| Zephyr | 2 min |
| Stasis | 1.5 min |
| Tip the Scales | 1.5 min |
| Lifebind | 1 min |
| Dream Breath | 20s |
| Verdant Embrace | 18s |
What this spec is expected to answer damage with
When Healper checks whether you responded to a dungeon's known damage events, these are the 13 casts it counts as a response for Preservation Evoker. Nothing here says which one to use - only that pressing one of them is what the analysis looks for.
- Dream Breath
- Dream Flight
- Echo
- Emerald Blossom
- Expunge
- Lifebind
- Reversion
- Rewind
- Stasis
- Temporal Anomaly
- Tip the Scales
- Verdant Embrace
- Zephyr
Where top players' healing actually comes from
Median share of total healing per spell across 8 dungeons at keystone 10-14, measured from 400 logs of top-performing Preservation Evokers. This is a description of where their healing landed, not a target to aim at.
| Spell | Median share of healing |
|---|---|
| Dream Breath | 21.5% |
| Consume Flame | 18.2% |
| Living Flame | 8.0% |
| Lifebind | 7.8% |
| Merithra's Blessing | 6.2% |
| Emerald Blossom | 6.1% |
| Life-Giver's Flame | 5.8% |
| Fluttering Seedlings | 4.0% |